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Armor can be equipped and used to reduce damage taken and increase the survivability of your settlers.

All settlers can maintain, equip and use armor in their inventory regardless of their profession. This means that higher risk professions like Foragers or Wood Choppers can be given armor which can help them survive being unexpectedly attacked away from your settlement.

However the downside of armor is its mass. While giving a full set of heavy armor to your Infantry makes sense, a Wood Chopper with heavy armor and an Axe will have little room left for carrying wood back to stockpiles. Because of this it's better to equip settlers who have to carry a lot (e.g. Wood Choppers, Miners) with lighter armor.

Chest Edit

ICON ARMOR TYPE

DMG PROT.

MASS CRAFT BY LVL MATERIALS
Tunic
Tunic Chest (Light) 4% 1.0 Tailor 5 4 Cloth
Gambeson
Gambeson Chest (Light) 8% 1.2 Tailor 9 Cloth
Brigandine
Brigandine Chest (Light) 12% 1.5 Tailor 14

1 Standard Ingot

2 Leather

Cloth

Hauberk
Hauberk Chest (Heavy) 16% 2.5 Blacksmith 6

2 Leather

3 Solid Ingot

Breastplate
Breastplate Chest (Heavy) 22% 2.7 Blacksmith 13

2 Leather

4 Strong Ingot

Cuirass
Cuirass Chest (Heavy) 28% 3 Blacksmith 20

3 Leather

7 Strong Ingot


Helms Edit

ICON ARMOR TYPE

DMG PROT.

MASS CRAFT BY LVL MATERIALS
Arming Cap
Arming Cap Helmet (Light) 4% 0.7 Tailor 4 Cloth
Chainmail Coif
Chainmail Coif Helmet (Light) 8% 0.8 Blacksmith 7

Cloth

2 Solid Ingot

Spangenhelm
Spangenhelm Helmet (Light) 12% 1.0 Blacksmith 9

Cloth

2 Strong Ingot

Barbute Helm
Barbute Helm Helmet (Heavy) 16% 1.7 Blacksmith 7

1 Leather

2 Solid Ingot

Great Helm
Great Helm Helmet (Heavy) 22% 1.9 Blacksmith 14

1 Leather

2 Cloth

4 Strong Ingot

Armet
Armet Helmet (Heavy) 28% 2.1 Blacksmith 20

1 Leather

2 Cloth

5 Strong Ingot

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